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. Getting animated over computer animation 17 Dec 1998. Seen Toy story? Seen Antz? Then you know computer animation has entered the big time. Most recently, A Bug's Life mauled the multiplexes, selling $46 million in tix on the critical Thanksgiving weekend. Not bad for a film about a group of befuddled ants who get the super hero treatment from -- a bewildered flea circus?
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![]() ![]() ![]() Photos by Lorey Sebastian. ©Disney Enterprises, Inc./Pixar Animation Studios. All rights reserved. |
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Who wouldn't love those ants -- diligent and cooperative, obediently following their queen as they calmly gather their fall grain harvest. Then, like a squad of Roman centurions, the evil grasshoppers buzzed onto the scene -- as delightful as Darth Vader, as tender as the Terminator, as welcome as a besotted band of Hell's Angels at a cotillion, demanding extortion in the form of grain for the winter. It's obviously a fancy remake of Aesop's fable, "The Ant and the Grasshopper." But this being a Disney flick, we know that Flik, the feckless good guy, will triumph in the end -- through a combination of luck, pluck, and sheer steadfastness.
Meanwhile, behind the scenes
Jessica Hodgins, who experiments with computer animation at Georgia Institute of Technology, was particularly impressed with the opening and closing scenes, with their waving grasses and hordes of ants working together. "To make each character look slightly different, so they are doing the same thing without moving in lockstep" is still problematic for crowd scenes, she points out.
Three major techniques
The newer technique substitutes powerful digital graphics for the artist's hand. Instead of drawing pictures, animators use software to create various kinds of models, then endlessly manipulates them with software. Eventually, a scene is rendered, or drawn, taking hours or even days on the kind of jump-start computer most people only dream about. (For a discussion of animation old and new, see "Principles of Traditional Animation ..." in the bibliography)
Despite the success of Toy Story and A Bug's Life, computer animation is about much more than making modern Mickey Mouse movies. It also assists in scientific pursuits and dramatic movies. In Titanic, for example, digital effects were seamlessly joined to footage of the physical model of the Titanic and were used to portray a sequence toward the end, in which the miniature submarine floated down a flooded corridor in the sunken liner -- and then, time warp fashion, entered a fully populated grand ballroom, dry and filled with the doomed guests.
As Hodgins points out, computer animation is diverging into two genres. One form is merging with conventional pictures, and another is creating cinematic works using nothing but ones and zeroes (not really, but you get the picture).
In either case, the animation relies on three basic approaches:
Let's get the details on each technique. Keyframing comes first: How did Pixar get antsy? |
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There are 1 2 3 4 5 pages in this feature. Bibliography | Credits | Feedback | Search ©1998, University of Wisconsin, Board of Regents. | |
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